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INI File  |  1998-12-15  |  9.8 KB  |  513 lines

  1. [conscbowAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=55
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=away2
  11. Movement3=back
  12. Movement4=backjump
  13. Movement5=backJumpDie
  14. Movement6=backJumpEnd
  15. Movement7=backJumpHold
  16. Movement8=crash
  17. Movement9=die
  18. Movement10=dropweapon
  19. Movement11=fallback
  20. Movement12=fallfwd
  21. Movement13=firedie
  22. Movement14=icedie
  23. Movement15=jump
  24. Movement16=jumpDie
  25. Movement17=jumpEnd
  26. Movement18=jumpHold
  27. Movement19=left
  28. Movement20=magicReact
  29. Movement21=out
  30. Movement22=portal
  31. Movement23=portalx
  32. Movement24=pullunder
  33. Movement25=react
  34. Movement26=reactback
  35. Movement27=right
  36. Movement28=run
  37. Movement29=runJump
  38. Movement30=runJumpDie
  39. Movement31=runJumpHold
  40. Movement32=stop
  41. Movement33=walk
  42. Movement34=waterrun
  43. Movement35=waterwalk
  44. Movement36=badie
  45. Movement37=teleportdown
  46. Movement38=teleportup
  47. Movement39=jumprun
  48. Movement40=jumpstop
  49. Movement41=runstopleft
  50. Movement42=runstopright
  51. Movement43=runwaterrun
  52. Movement44=stoprun
  53. Movement45=stoprunstop
  54. Movement46=stopwalk
  55. Movement47=stopwalkstop
  56. Movement48=stopwaterrun
  57. Movement49=stopwaterwalk
  58. Movement50=walkstopleft
  59. Movement51=walkstopright
  60. Movement52=walkwaterwalk
  61. Movement53=waterrunrun
  62. Movement54=waterwalkwalk
  63.  
  64. nRequiredLoops=36
  65. nSpecificLoops=3
  66. nTransitionLoops=16
  67.  
  68. ;Required Animations-------------------------------------------------------
  69. [movement0]
  70. frames0=9
  71. loop=Scbatak.kqs Scbatak 0.000000 1.0 0 0
  72. nCue=2
  73. cue0=0.222222 do 
  74. cue1=0.222222 playsound Crossbow.aud
  75. nTransition=0
  76.  
  77. [movement1]
  78. frames1=13
  79. loop=scbshth.KQS scbshth 0.000000 1.0 0 0
  80. nCue=2
  81. cue0=0.846154 footstep
  82. cue1=0.307692 playsound Whipout.aud
  83. nTransition=0
  84.  
  85. [movement2]
  86. frames2=13
  87. loop=scbshth.KQS scbshth 0.000000 1.0 0 0
  88. nCue=2
  89. cue0=0.846154 footstep
  90. cue1=0.307692 playsound Whipout.aud
  91. nTransition=0
  92.  
  93. [movement3]
  94. frames3=18
  95. loop=scbwalk.KQS scbwalk 0.944444 -1.0 1 1
  96. nCue=2
  97. cue0=0.055556 footstep
  98. cue1=0.555556 footstep
  99. nTransition=0
  100.  
  101. [movement4]
  102. frames4=19
  103. loop=scbbkjmp.KQS scbbkjmp 0.000000 1.0 0 0
  104. nCue=1
  105. cue0=0.368421 playsound Jump.aud
  106. nTransition=0
  107.  
  108. [movement5]
  109. frames5=11
  110. loop=scbbkdie.kqs scbbkdie 0.000000 1.0 0 0
  111. nCue=1
  112. cue0=0.000000 playsound jumpdie.aud
  113. nTransition=0
  114.  
  115. [movement6]
  116. frames6=12
  117. loop=scbbkstp.kqs scbbkstp 0.000000 1.0 0 0
  118. nCue=2
  119. cue0=0.083333 footstep
  120. cue1=0.166667 footstep
  121. nTransition=0
  122.  
  123. [movement7]
  124. frames7=4
  125. loop=scbbkhld.kqs scbbkhld 0.000000 1.0 1 1
  126. nCue=0
  127. nTransition=0
  128.  
  129. [movement8]
  130. frames8=8
  131. loop=scbcrash.KQS scbcrash 0.000000 1.0 0 0
  132. nCue=3
  133. cue0=0.000000 playsound crash.aud
  134. cue1=0.500000 footstep
  135. cue2=0.875000 footstep
  136. nTransition=0
  137.  
  138. [movement9]
  139. frames9=43
  140. loop=scbdie.KQS scbdie 0.000000 1.0 0 0
  141. nCue=2
  142. cue0=0.000000 playsound Conrdies.aud
  143. cue1=0.813953 playsound Whipout.aud
  144. nTransition=0
  145.  
  146. [movement10]
  147. frames10=9
  148. loop=scb_dtht.KQS scb_dtht 0.000000 1.0 0 0
  149. nCue=1
  150. cue0=0.000000 playsound c_dropit.aud
  151. nTransition=0
  152.  
  153. [movement11]
  154. frames11=21
  155. loop=scbstop.KQS scbstop 0.000000 1.0 0 0
  156. nCue=0
  157. nTransition=0
  158.  
  159. [movement12]
  160. frames12=21
  161. loop=scbstop.KQS scbstop 0.000000 1.0 0 0
  162. nCue=0
  163. nTransition=0
  164.  
  165. [movement13]
  166. frames13=115
  167. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  168. nCue=1
  169. cue0=0.000000 playsound firedie.aud
  170. nTransition=0
  171.  
  172. [movement14]
  173. frames14=42
  174. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  175. nCue=1
  176. cue0=0.000000 playsound c_iced.aud
  177. nTransition=0
  178.  
  179. [movement15]
  180. frames15=21
  181. loop=scbjump.KQS scbjump 0.000000 1.0 0 0
  182. nCue=1
  183. cue0=0.380952 playsound Jump.aud
  184. nTransition=0
  185.  
  186. [movement16]
  187. frames16=11
  188. loop=scbjdie.kqs scbjdie 0.000000 1.0 0 0
  189. nCue=1
  190. cue0=0.000000 playsound jumpdie.aud
  191. nTransition=0
  192.  
  193. [movement17]
  194. frames17=11
  195. loop=scb_jstp.kqs scb_jstp 0.000000 1.0 0 0
  196. nCue=2
  197. cue0=0.000000 footstep
  198. cue1=0.090909 footstep
  199. nTransition=0
  200.  
  201. [movement18]
  202. frames18=3
  203. loop=scb_jhld.kqs scb_jhld 0.000000 1.0 1 1
  204. nCue=0
  205. nTransition=0
  206.  
  207. [movement19]
  208. frames19=11
  209. loop=scbpivlt.KQS scbpivlt 0.000000 1.0 1 1
  210. nCue=2
  211. cue0=0.000000 footstep
  212. cue1=0.454545 footstep
  213. nTransition=0
  214.  
  215. [movement20]
  216. frames20=46
  217. loop=scbwprct.KQS scbwprct 0.000000 1.0 0 0
  218. nCue=5
  219. cue0=0.065217 footstep
  220. cue1=0.804348 footstep
  221. cue2=0.826087 footstep
  222. cue3=0.086957 footstep
  223. cue4=0.108696 playsound Magicrct.aud
  224. nTransition=0
  225.  
  226. [movement21]
  227. frames21=11
  228. loop=scbdraw.KQS scbdraw 0.000000 1.0 0 0
  229. nCue=2
  230. cue0=0.000000 playsound Whipout.aud
  231. cue1=0.727273 footstep
  232. nTransition=0
  233.  
  234. [movement22]
  235. frames22=21
  236. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  237. nCue=1
  238. cue0=0.000000 playsound Portal.aud
  239. nTransition=0
  240.  
  241. [movement23]
  242. frames23=31
  243. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  244. nCue=4
  245. cue0=0.000000 playsound Portalb.aud
  246. cue1=0.516129 footstep
  247. cue2=0.548387 footstep
  248. cue3=0.935484 footstep
  249. nTransition=0
  250.  
  251. [movement24]
  252. frames24=69
  253. loop=scbdrdn.KQS scbdrdn 0.000000 1.0 0 0
  254. nCue=1
  255. cue0=0.000000 playsound Under.aud
  256. nTransition=0
  257.  
  258. [movement25]
  259. frames25=12
  260. loop=scbreact.KQS scbreact 0.000000 1.0 0 0
  261. nCue=1
  262. cue0=0.000000 playsound Conrouch.aud
  263. nTransition=0
  264.  
  265. [movement26]
  266. frames26=22
  267. loop=scbrctbk.KQS scbrctbk 0.000000 1.0 0 0
  268. nCue=3
  269. cue0=0.000000 playsound Conrowbk.aud
  270. cue1=0.590909 footstep
  271. cue2=0.363636 footstep
  272. nTransition=0
  273.  
  274. [movement27]
  275. frames27=11
  276. loop=scbpivrt.KQS scbpivrt 0.000000 1.0 1 1
  277. nCue=2
  278. cue0=0.000000 footstep
  279. cue1=0.454545 footstep
  280. nTransition=0
  281.  
  282. [movement28]
  283. frames28=15
  284. loop=scbrun.KQS scbrun 0.000000 1.0 1 1
  285. nCue=2
  286. cue0=0.000000 footstep
  287. cue1=0.533333 footstep
  288. nTransition=4
  289. transition0=0.066667 stop 0.000000 runstopright
  290. ;toFrames0=21
  291. transition1=0.733333 stop 0.000000 stoprunstop
  292. ;toFrames1=21
  293. transition2=0.600000 stop 0.000000 runstopleft
  294. ;toFrames2=21
  295. transition3=0.666667 waterrun 0.000000 runwaterrun
  296. ;toFrames3=18
  297.  
  298. [movement29]
  299. frames29=20
  300. loop=scbrjump.KQS scbrjump 0.000000 1.0 0 0
  301. nCue=3
  302. cue0=0.000000 footstep
  303. cue1=0.150000 footstep
  304. cue2=0.150000 playsound Jump.aud
  305. nTransition=0
  306.  
  307. [movement30]
  308. frames30=11
  309. loop=scbrjdie.kqs scbrjdie 0.000000 1.0 0 0
  310. nCue=1
  311. cue0=0.000000 playsound jumpdie.aud
  312. nTransition=0
  313.  
  314. [movement31]
  315. frames31=3
  316. loop=scbrjhld.kqs scbrjhld 0.000000 1.0 1 1
  317. nCue=0
  318. nTransition=2
  319. transition0=-1 run 0.800000 jumprun
  320. ;toFrames0=15
  321. transition1=-1 stop 0.000000 jumpstop
  322. ;toFrames1=21
  323.  
  324. [movement32]
  325. frames32=21
  326. loop=scbstop.KQS scbstop 0.000000 1.0 1 1
  327. nCue=0
  328. nTransition=4
  329. transition0=-1 run 0.666667 stoprun
  330. ;toFrames0=15
  331. transition1=-1 walk 0.222222 stopwalk
  332. ;toFrames1=18
  333. transition2=-1 waterrun 0.500000 stopwaterrun
  334. ;toFrames2=18
  335. transition3=-1 waterwalk 0.791667 stopwaterwalk
  336. ;toFrames3=24
  337.  
  338. [movement33]
  339. frames33=18
  340. loop=scbwalk.KQS scbwalk 0.000000 1.0 1 1
  341. nCue=2
  342. cue0=0.055556 footstep
  343. cue1=0.555556 footstep
  344. nTransition=4
  345. transition0=0.055556 stop 0.000000 walkstopleft
  346. ;toFrames0=21
  347. transition1=0.666667 stop 0.000000 walkstopright
  348. ;toFrames1=21
  349. transition2=0.277778 stop 0.000000 stopwalkstop
  350. ;toFrames2=21
  351. transition3=0.500000 waterwalk 0.458333 walkwaterwalk
  352. ;toFrames3=24
  353.  
  354. [movement34]
  355. frames34=18
  356. loop=scbswrun.KQS scbswrun 0.000000 1.0 1 1
  357. nCue=2
  358. cue0=0.666667 footstep
  359. cue1=0.166667 footstep
  360. nTransition=1
  361. transition0=0.500000 run 0.933333 waterrunrun
  362. ;toFrames0=15
  363.  
  364. [movement35]
  365. frames35=24
  366. loop=scbswwlk.KQS scbswwlk 0.000000 1.0 1 1
  367. nCue=2
  368. cue0=0.583333 footstep
  369. cue1=0.083333 footstep
  370. nTransition=1
  371. transition0=0.625000 walk 0.444444 waterwalkwalk
  372. ;toFrames0=18
  373.  
  374. ;Specific Animations-------------------------------------------------------
  375. [movement36]
  376. frames36=201
  377. loop=scbbadie.KQS scbbadie 0.000000 1.0 0 0
  378. nCue=0
  379. nTransition=0
  380.  
  381. [movement37]
  382. frames37=21
  383. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  384. nCue=1
  385. cue0=0.000000 playsound poofdown.aud
  386. nTransition=0
  387.  
  388. [movement38]
  389. frames38=22
  390. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  391. nCue=3
  392. cue0=0.000000 playsound poofup.aud
  393. cue1=0.727273 footstep
  394. cue2=0.772727 footstep
  395. nTransition=0
  396.  
  397. ;Transition Animations-----------------------------------------------------
  398. [movement39]
  399. frames39=4
  400. loop=scbjmprn.KQS scbjmprn 0.000000 1.0 0 0
  401. nCue=1
  402. cue0=0.750000 footstep
  403. nTransition=0
  404.  
  405. [movement40]
  406. frames40=16
  407. loop=scbjmpst.KQS scbjmpst 0.000000 1.0 0 0
  408. nCue=2
  409. cue0=0.062500 footstep
  410. cue1=0.125000 footstep
  411. nTransition=0
  412.  
  413. [movement41]
  414. frames41=12
  415. loop=scbrstpl.KQS scbrstpl 0.000000 1.0 0 0
  416. nCue=2
  417. cue0=0.416667 footstep
  418. cue1=0.666667 footstep
  419. nTransition=0
  420.  
  421. [movement42]
  422. frames42=12
  423. loop=scbrstpr.KQS scbrstpr 0.000000 1.0 0 0
  424. nCue=2
  425. cue0=0.416667 footstep
  426. cue1=0.500000 footstep
  427. nTransition=0
  428.  
  429. [movement43]
  430. frames43=8
  431. loop=scbrnsrn.KQS scbrnsrn 0.000000 1.0 0 0
  432. nCue=0
  433. nTransition=0
  434.  
  435. [movement44]
  436. frames44=7
  437. loop=scbstprn.KQS scbstprn 0.000000 1.0 0 0
  438. nCue=1
  439. cue0=0.571429 footstep
  440. nTransition=0
  441.  
  442. [movement45]
  443. frames45=11
  444. loop=scbstrst.KQS scbstrst 0.000000 1.0 0 0
  445. nCue=2
  446. cue0=0.363636 footstep
  447. cue1=0.545455 footstep
  448. nTransition=0
  449.  
  450. [movement46]
  451. frames46=8
  452. loop=scbstpwk.KQS scbstpwk 0.000000 1.0 0 0
  453. nCue=1
  454. cue0=0.500000 footstep
  455. nTransition=0
  456.  
  457. [movement47]
  458. frames47=11
  459. loop=scbstwst.KQS scbstwst 0.000000 1.0 0 0
  460. nCue=2
  461. cue0=0.272727 footstep
  462. cue1=0.636364 footstep
  463. nTransition=0
  464.  
  465. [movement48]
  466. frames48=7
  467. loop=scbstsrn.KQS scbstsrn 0.000000 1.0 0 0
  468. nCue=1
  469. cue0=0.571429 footstep
  470. nTransition=0
  471.  
  472. [movement49]
  473. frames49=9
  474. loop=scbstswk.KQS scbstswk 0.000000 1.0 0 0
  475. nCue=1
  476. cue0=0.444444 footstep
  477. nTransition=0
  478.  
  479. [movement50]
  480. frames50=11
  481. loop=scbwstpl.KQS scbwstpl 0.000000 1.0 0 0
  482. nCue=2
  483. cue0=0.090909 footstep
  484. cue1=0.363636 footstep
  485. nTransition=0
  486.  
  487. [movement51]
  488. frames51=11
  489. loop=scbwstpr.KQS scbwstpr 0.000000 1.0 0 0
  490. nCue=1
  491. cue0=0.454545 footstep
  492. nTransition=0
  493.  
  494. [movement52]
  495. frames52=10
  496. loop=scbwkswk.KQS scbwkswk 0.000000 1.0 0 0
  497. nCue=1
  498. cue0=0.200000 footstep
  499. nTransition=0
  500.  
  501. [movement53]
  502. frames53=6
  503. loop=scbsrnrn.KQS scbsrnrn 0.000000 1.0 0 0
  504. nCue=0
  505. nTransition=0
  506.  
  507. [movement54]
  508. frames54=7
  509. loop=scbswkwk.KQS scbswkwk 0.000000 1.0 0 0
  510. nCue=0
  511. nTransition=0
  512.  
  513.